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| | #1 (permalink) |
| BC2CC Developer Join Date: 14 October 09
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Because many people has asked how the in-game command work here a little guide about what commands you have and there syntax. All command begin with '/!', this will show in up in BC2CC but not in-game. General: A playername consist of ONLY 1 WORD! This can be part of a playername, it doesnt have to be a full name. If that playername consist of more then 1 word (like 'stupid name') then only enter part of the name (like 'stupid'). The program will look for the right playername. If it cannot find the playername, it will give you a message. The in-game commands always try's to gives a response back in the form of a say message. If you dont get a response back then check your settings. Banning: /!b [PlayerName] [Reason] /!bp [PlayerName] [Reason] - This is a permanent ban for playername, it will recieve the reason on his screen. /!br [PlayerName] [Reason] - This is a ban for 1 round for playername, it will recieve the reason on his screen. /!bt [Time] [PlayerName] [Reason] - This is a ban for X minutes for playername, it will recieve the reason on his screen. Kicking: /!k [PlayerName] [Reason] - PlayerName is kicked from server, it will recieve the reason on his screen. Yell: /!y [Message] /!ya [Message] - A message that will show up big on all players screens. /!yt [TeamId] [Message] - A message that will show up big on the screens of all players from 1 team. /!ys [TeamId] [SquadId] [Message] - A message that will show up big on the screens of all players from 1 squads. /!yp [PlayerName] [Message] - A message that will show up big on one players screens. Say: /!s [Message] /!sa [Message] - A chat message that will show up on all players screens. /!st [TeamId] [Message] - A chat message that will show up on the screens of all players from 1 team. Read more on: : i3D.net Game Forums /bc2cc-development-support-feedback/149418-game-commands-guide.html /!ss [TeamId] [SquadId] [Message] - A chat message that will show up on the screens of all players from 1 squad. /!sp [PlayerName] [Message] - A chat message that will show up on one players screens. Restart map: /!r - Restart map Next round: /!n - Server goes to next round (not automatically next map!) Hope this helps. We will implement more commands as we go (like punkbuster commands) |
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| | #2 (permalink) |
| CallOfDuty.nl - News Team Join Date: 25 September 07 Location: World,Europe,Netherlands,Zuid-Holland, Spijkenisse
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Thx for the info Jokemaster
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| | #3 (permalink) |
| Private First Class Join Date: 02 March 10
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So what happens in a situation like this - Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=149418 Two admins for a server are both running the tool and monitoring what is going on. They've both made a kick reason with ID number 1 that is different from one another. An admin in game on the server uses his dashboard given power to kick someone using the number 1 reason. Which message gets displayed? |
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| | #4 (permalink) | |
| BC2CC Developer | Quote:
This is why it is a good idea to sync up with your fellow admins as to who is enabled for in-game commands if you're all playing. Only one person needs to run the tool while you're playing together. | |
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| | #5 (permalink) | |
| Private First Class Join Date: 02 March 10
Posts: 41
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Or even just manually set the reason IDs, so like, I could set mine to even numbers and he could set his to odds, so we know we aren't double sending commands to the server? | |
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| | #7 (permalink) | |
| Private First Class Join Date: 02 March 10
Posts: 41
Downloads: 0 Uploads: 0 ![]() | Quote:
I the reason id numbers seem to be automatically generated in the order you make them in BC2CC. I would like the ability to number them myself or edit their tagged numbers. So that way, as an example, my instance of CC could take numbers 1 through 5, and the other Admin could take numbers 6-9 or something. That way I could execute the kick with the reason I choose by typing "/!k player 1 "and have it not try to execute two kicks of two reason numbers 1's. If thats possible anyway. | |
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| | #8 (permalink) | |
| BC2CC Developer | Quote:
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| | #9 (permalink) | |
| BC2CC Developer Join Date: 14 October 09
Posts: 324
Downloads: 2 Uploads: 0 ![]() | Quote:
the format is: /!k [playername] [reasontext] Sorry but using a reason id is confusing as everybody sets up its own reasons. Using a text makes it easier and also they dont have to remember the Id. Its never good to run two BC2CC tools on 1 server. The tool querys the server. If multiple tools query the server to much it will LAG the game. | |
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| | #10 (permalink) |
| PunktodaFunk |
Thx for the guide Do we get permission to mirror it to BF-Games.net? Full Credits and a backlink to the original thread here will be placed at the top.
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| | #13 (permalink) |
| BC2CC Developer Join Date: 14 October 09
Posts: 324
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In-game commands dont use the reasons you setup in the console. You just type the reason you are kicking that person. Like: /!k jangster you got kicked by jokemaster Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=149418 And the message "you got kicked by jokemaster" will come on there screen. |
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